json), and search "transfer" There'll be a setting that says "altMouseMoveToMassTransfer" -. Copy the files over. ago. one that allows custom searches through editing a CSV file. Starsector > Suggestions > Hold and drag item transfer. In one swoop I deleted these two variants, then saved my current variant with the name "Custom". To run the Linux version, unzip the file, cd starsector, and then run . I know there are a million and a half fan theories on omega out there but here is my argument and expect. default to transfer_all_items_settings. Frigates are relatively weak as they need to be supported by the bigger UAF ships. For real though, best way to deal with Hostile Activity is to just ignore it completely. 1a] Common Radar v2. With our comprehensive installation and usage guide, you'll be able to install and use [0. I influence the economy by disabling as many star ports as possible and then selling the colonies basic goods at extortionate prices. Main Features. Up to preference, I like it more than the current skill system. 9. Just a list of all the bar missions (and my ratings) you can find. Starsector is a single-player sandbox style space role-playing game with strategic elements. System requirements: OS: Windows, Mac (OS X 10. 95 version and wanted to transfer my old saves, i extracted the old version but can’t locate where the save files are comments sorted by Best Top New Controversial Q&A Add a CommentUsing jellyfish 10. Scherzokinn • 1 yr. Key points for boosting auto ships, all together nets you 65% CR. For a full list of supported commands enter 'help' in the console. I remember early-game I found some, which I sold, but. Kyeltziv Technocracy is probably the most 'light' out of these, adding one faction and not much else, but what it adds is solid. 89%. 1 Substance Abuse 1. Any ship you stick a mining tool on can mine, and will be at risk of damage. i don't know if this works for mods too, and what names to use. The laboratory also increase the production of 3 random commodities on your planet)Sooner or later the you absolutely will have to command all capital or large ships. BPs have to be sold on the black market regardless, even if you sell them on the open market to a pirate base. That’s quite a mouthful, though, so here’s what it boils down to – fly around with your highly customizable fleet, explore, build stuff, blow stuff up, advance your character. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!A place for the player to stash ships and items. Militarized subsystems: massively decreases detection and increases burn speed <— get this. EMP can help you disable guns on an enemy capital ship or fully disable destroyers/cruisers (engines and all). Originally posted by Avari3l: I totally agree with you on Starsector's combat system being extraordinary motivating and diverse. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. This is because production is logarithmic, i. json. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. As a bonus, all sales for weapons are not final until you exit the refit screen for that ship. The only resource I found to move the items, it moves behind the visual interface not displaying the buy and sell items on the screen. 2 = Added two new weapons, the dual proton gun and heavy proton gun. Less stuff in your fleet means less fuel spent (marginal expense), and more importantly, less supplies spent (the real expense). It was originally just meant to be a joke to see what I could do, but now I can't stop myself. Starsector! Join thousands of players in a massive online community. e. STARSECTOR is a phenomenal passion project indie game - a space sandbox RPG where you command a fleet as you bounty hunt, trade, explore, salvage and even bu. Starsector is an open-world single-player space-combat, roleplaying, exploration and economic game. But. Making money in this game is very possible, but not effortless. Just press the up arrow and it sends everything into storage/sells it. json Overview. r/starsector. Plurpo • 1 yr. Avoid mods for a first playthrough. ago. Hotfix: 0. I AM looking for an option that allows to slide your cursor and transfer loot. When you connect power and an external display and leave the laptop open, everything works fine. 9. Just a little heads up to mention some general naughtiness somewhat related to the last post above. You take the role of a space captain seeking fortune and glory however you choose. 95. Maybe giving ships and officers to patrol fleet could be translated to some form of temporary or persistent bonus for patrol fleets. • 4 yr. 2. Valheim. Fly new ships, including 5 new capital-class hulls and numerous smaller vessels. csv entry contain all of the information directly about a ship. If you close the laptop lid, the external display goes black for a moment and then becomes the main display as it should. Then, as long as the spaceport in intact, you can talk to the planet administrator and transfer it to the mission-giving faction to claim the bounty. Faster Command point regeneration is the cherry on top for this skill as long as you don't transfer mid fight to an officerless ship. Put it in the mods folder and make sure it's tagged in Starsector's launcher. A player controlled Paragon with a Radiant escort will tear through 90% of what the game has with ease. Its an amazing system regardless, you can make it work even if you re. The basic game is quite good as it is, you'll have plenty of time to try mods later. Kyeltziv Technocracy is probably the most 'light' out of these, adding one faction and not much else, but what it adds is solid. The Domain-era Cryosleeper is a large derelict vessel found in some star systems; the vessel cannot be moved. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. Current features. If you have 700 drugs you can still be caught for having 100 drugs. ago. It gives more usability for these items and options for those who don't play the colony game. 2 (2021/03/27). Support is important: Every fleet needs a fuel ship, even small ones. Exports happen automatically. You can also hold Shift and click repeatedly to pick up single units of the product. Open the 'vmparams' file and change the allocated memory accordingly. It's almost always cheaper to buy supplies/fuel from your own colony than to buy it legally from the average planet you'll run into, simply because there are no tariffs to worry about. EMP damage can be extremly useful for certain matchups and cituations, I use it on my capital and dedicated crafts. The Wolf is a stereotypical High Tech ship and a Pulse Laser has reasonable range. I've seen in a couple SS videos where the player was able to just "Shift-Click" all of his inventory to move in one single batch, just like in windows explorer. Buy heavy armaments, heavy machinery in Kapetan Starworks and sell them to Chalcedon or Umbra. Install the game (and identical mods) on both computers. . 2. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get permission. 2 (2021/03/27) Mod, the choice for serious players seeking advanced features and customization. 2. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get permission from me before you are allowed to modify my files. The Auto retreat command hullmod will force the ship to retreat when below a certain hull integrity level. If I sell to Chalcedon I pick up cheap transplutonics to sell somewhere else, if I sell to Umbra I buy cheap crew and marines. Scherzokinn • 1 yr. My quick maff put one credit as being worth closer to $580 but that is a wild guess. crew training - 15% more CR, just keep your actual combat ship numbers in check so the boost doesn't dip too much. Battleships have it at 7-8 tho. That's how much it adds. json checked /saves/common… All the ships are very well made and they even have their own station. search and find in the document. With the command addspecial ship_bp valkyrie. On the pre-combat dialogue there's an option to "Transfer Command," where your current command ship will have a star next to it. Like other Omega ships, the Tesseract carries the unique Omega weapons, which can be salvaged once it is defeated. Ship Catalogue / Variant Editor (SCVE) v1. The command hullmods cost 0 ordnance points. Here's the mod index page a lot of amazing mods. New beginnings, if you get fleet wiped it starts you with a fleet that scales off of your previous fleet. I've done that to edit the ships with restricted hullmods ( cough, angry ziggy, cough ), I expect it would work for copying over too. How to use: 1. ago. Being able to transfer items by holding ctrl+mouse and dragging over items to instantly transfer the stack, instead of having to ctrl+click on each individual stack of items. Annual_Cod_5896 • 1 yr. You do not need to manually move the goods to other markets to profit from exports. I would personally split colony A into two colonies, a volcanic world with ultrarichs and military base, and a barren world for the refining and fuel. 4 Tahlan Shipworls 0. 95 version and wanted to transfer my old saves, i extracted the old version but can’t locate where the save files are comments sorted by Best Top New Controversial Q&A Add a Comment Using jellyfish 10. for example: <st>legion_xiv</st>. Open the planets tab. I also changed the player level cap to 40 so all the skills are tecnically available, but by the time you hit around level 30, the xp per level gets so high you kinda forget there are 10 more levels. It's currently at size 4, but only nets about 20k in profits, which are swallowed by the monthy crew and officer payroll. e the one with all the skill trees. So without the change max speed is 400 units, with 50% you can go 600 units at the same burn level. Transponder Off - Turns off fleet transponder on when transitioning to hyperspace, keeps Sustained Burn on during Active Sensor Burst, adds options for auto-scavenging at debris and auto-surveying when close to a planet, plus more vanilla settings tweaks. Promise: added by Arsenal Expansion, you need level 16 for it to appear in random bar. Can we get a list of all the unique stuff you can find going? So far I have found the following -. Step 2. 1 Stable location for a comm relay (otherwise you get -3 security) if need be, you can make one by going into the sun with an alpha core. Join. 8, the midline standard (was: 0. Cruisers also don’t benefit quite as much from ITU, which generally pairs well with large weapons. Download (0. rare_package_bp in the tags array links directly to blueprint packages defined under that id in the special_items. 2D RPG/Trade/Fleet Combat Game. Hey all, been playing for a few years and just found some settings that have really improved my playing experience in the settings file. json Open that sucker in a text editor like Notepad Transfer all items, saves you a lot of effort storing weapons n such. Same with luddic enhancement. 91, or had, say, Nexerelin, and your laptop is version 0. zani1903. 3 per unit of supplies) and subtract those costs from the earlier result. 48856 Posts 3448 Topics Last post by LngA7Gw in Re: [0. Elevate your Starsector gameplay with the [0. ago. There are benefits to colonizing already claimed systems; 1)A growth bonus to your colony for another larger colony in the same system, 2)High accessibility for being in the core worlds, 3)Weak patrols that create debris fields, 4)Close port (with constant shortages) to sell unwanted goods at high prices. Current features. 10. Trade is a means of exchanging goods between planets and stations, with intermediary participants sometimes (but not always) collecting a profit from the process. ship file and a ship_data. Better Tech-Mining makes tech. Just buy it. There should be a penalty/event for ejecting crew. json Open that sucker in a text editor like NotepadTransfer all items, saves you a lot of effort storing weapons n such. For more information on a specific. Re: Add option to transfer or donate excess/unwanted ships and officers to colonies. Build a heavy industry, add on a pristine nanoforge. Pitate Buffalos are the best smuggling ships. Buying fuel and supplies and all that kind of normal stuff should basically only be done on the black market. Open the GraphicsLib folder and open "Preset Options". Check how much fuel and supplies you need for the journey, calculate the costs (Usually 25*1. Then you can just hold alt and move your. ago. Sadly MW2 is nearly impossible to get working in modern Windows without hours of tinkering. If you preorder now, you pay $15 – 25% off the final price. The BattleTech strategy game that came out a few years ago captures a lot of the spirit of MechWarrior 2. Players can. Yes I should've been more specific, thanks. How to use: 1. Raid them. captains and officers), and 3,020 names for stellar objects (i. If you're good on money then you won't be having supply issues. Caution is advised as these kinds of games can be very detrimental to your time management. 12 tugs is slightly game-breaking in that it renders all movement abilities (sustained burn, emergency burn, interdiction pulse) completely irrelevant. 51K subscribers in the starsector community. 5) Make sure you do this for all mods (unzip the files into the starsector/mods folder and remove the zipped file afterwards) 6) For safe measure, start the game as an admin (right-click starsector and select 'run as administrator') 7) When you start starsector, click the mods button and make sure the mod is selected and click saveAdds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. Valheim. 2 (2021/03/27) [Starsector Mods][0. It only transfers items between the fleet and the market or storage. 2. json. Choose your faction (or establish your own) and dominate the Sector! Baldur's Gate 3 in a 3rd Person view, with Controller. 5. PhaseShip • 2 yr. 2 underworld 1. 95. Starsector! Join thousands of players in a massive online community. 9. /starsector. j Superweapons Arsenal 2. SetMarketOwner command (from Nex) requires specifying the market name/ID first, then the faction. It adds A LOT of infraestructure for you to build, makes salvaging more interesting by adding random events, and things like this rift generator. csv. I've tried every combination of shift/alt/ctrl and left/right clicks, but nothing works. r/gamemaker • How do i set the orgin point of a sprite off the grid? r/tsukiodysseygame • How do I transfer my save?yes , it doesnt need to be in same system. It's a neat loop I kind to do. Go to the config file, likely similar to C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredataconfigsettings. Not to mention the huge signature radius without MS/IEA. Removed extra skill point scaling. Remnant Nexus and other stations are technically fleets, these require somewhat different and more code to spawn. You might have a random ship selected as your command ship (the single ship you directly control in combat). Logged xenoargh. Then add the item, for example, Alpha Cores. This mod does not allow a captain to assume command of a remnant ship if the AI core is integrated into the ship. Continue Reading [Starsector Mods][0. you can open it with ms excel. Terraforming and Station Construction: 2 quests. Essentially, iirc, each colony can only accept from one source. CryptoThe official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. Much better to just hunt for AI cores to sell if you're short on cash. Once in the game, you can summon the console with control+backspace and enter your commands. The goal is to give you lots of meaningful choices. If you must raid neutral factions, turn off your transponder before entering a system and avoid detection before raiding your target. 43. Open it is, as this is an important file to handle the global settings of the game. 6. mkv's) and it doesn't display the subtitles. You can also go into the starsector mod folder for whichever faction you want, find the ship list Excel spreadsheet located in there, and find the ship ID (should be listed under column B. 0 with ease and take your gaming experience to the next level. What is Starsector? Starsector is a single-player sandbox style space role-playing game with strategic elements. The Tesseract is an extremely powerful Omega ship. All of the current special items have uses in modifying certain industries. Therefore if you are hated by everyone the market will sell nothing at all Reply More posts you may like. The Red Planet - Unique colony building blueprint if you defeat the defensive fleet. 1a RC6 - Slightly buffed TIM's minefield upgrade, also made it less likely to mine yourself - Cabal cannot take ships that can't be scuttled (such as Ziggurat) or those that have unremovable captains (such as integrated AI cores) - Cabal cannot take mission items (such as Janus Device) Version 1. Starsector version 0. e. ; Ace Custom: The. Battered and bruised miners are less useful. I would actually prefer if there was some risk to it, feels like cheating to have free, perfectly safe storage on an abandoned, unguarded space station, it would give you a reason to actually pay for storage. Pick a commission with the faction that lays claim on those planets. Shift click and hold, drag left and right. Requires special tools to deal with unique hazards and expert judgement to know where to look for a good haul of baubles. Profit. Control-clicking cargo to sell/store/eject it will initially only transfer enough to put you at maximum capacity, if you're above it. Staff them well, put armor on them. search and find in the document. Then open one of the folders based on what setting you want. Advice 2: leave the transponder on cause turning it off only attracts attention and takes your time. Go to your starsector config file (starsector-core > data > config > settings. Just remember to leave devmode after the action, it clutters up many interaction menus with „dev“ stuff. 73%. However, for all the items suggested, there is not one that boosts Harvested Organs, which could be handy if Nomios is ever destroyed. this means when you press alt you will be able to store/sell everything by just passing the mouse over the item. code not provided in this post. Open up your Starsector install directory, find your saves and the save game folder for the campaign you're currently playing right now. you could be spending 100 supplies on battles when you only need 20 or 30. It just tweaks some stuff. But if mod makes permanent changes (such as adding new ships, factions etc) then it will need to save this information and the moment this. Increases the number of industries that can be installed on the planet by 1. There's also almost always a stripe of free space between the core worlds and the outer rim. Native hidden options: Mass Transfer with Alt keys; Holding down Alt key and hover the cursor over the items will transfer the whole stack of items between your fleet and base. 25 votes, 16 comments. Just a little heads up to mention some general naughtiness somewhat related to the last post above. Only happens when searching for words or phrases in a subreddit. How to use: 1. Im getting close to the point where i believe i should be looking to set up a colony and im a little uncertain/apprehensive of what im doing, and I cant find a guide which explains a lot of the process experienced players know leading up to colonising, all the videos seem to skip over the whole process of evaluating why a planet/system is great, okay or bad, and the. You eivode tour marines into battalions of up to 800. The whole point of autonomous colonies is that they're part of your faction but don't count towards your colony cap. Also if a planet or station is raided is it possible for my storage to be looted?Long Summary. Mods that add in a solar system with a new faction maybe depends on the mod. If you’re lazy and don’t care about the file. Storage on other factions' markets incurs a fee equal to 1% of the price of the stored items per month. 2. Though it is in-development, you can purchase Starsector now at a discount to gain access to ongoing builds. Essentially, iirc, each colony can only accept from one source. You have to extract the contained folder into your starfarer/mods/ folder, and then select the mod you need via the game launch menu. The oldest techminers are a strange lot, clutching luck-charms and refusing to work without their rituals. Open menu Open navigation Go to Reddit Home. Delete one comma before TRUE and add one behind it. 1a is now out! This is a . Acquiring special items can be difficult as they. Guide att Reddit Starsector Mod Manager is a standalone application that runs on Windows, Linux and (hopefully) macOS, that can help you manage your mod setup for Starsector. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. What this does: Now there are separate types of blueprint packages that will spawn far less often than normal blueprint packages, but will unlock higher tier blueprints. Salvage fleets don't need a huge escort (but definitely need some). Nothing you keep in your personal storage, whether it is the rented storage at a colony or an abandoned station, will ever be remove by anything besides yourself. When you've added the ones you want, enable them from the little "mods" link at the bottom of the launcher. If you are referring to Penelope's Star, Duzahk or Tia-Tax'et as "bad", well, they are supposed to. ButterLander2222 • Lobster merchant extraordinaire • 2 yr. 0 = Renamed the tags for all files from sv_ to stardust_ (this will break saves!) Art pass on all of the Frigates Some minor balance tweaks v02. The first method is looking through the hull csv files manually, but that is. 95a] Transfer All Items v1. json. default to transfer_all_items_settings. SPOILER. I've seen in a couple SS videos where the player was able to just "Shift-Click" all of his inventory to move in one single batch, just like in windows explorer. Currently we have 3 installable items: Nano forges, Syncrotron Cores, and AI cores. Make sure you have the same mods and same versions in both devices. 95a] Remnant Command Transfer. Courier Ports seem very fixed to me to the point I didn't realize they were even broken. So a full credit is at least $40, but very likely more. Starsector. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Uploaded: 23 Feb 2019 . cheating. Overhauls. Choose your faction (or establish your own) and dominate the Sector! 9. Gameplay: There are two types of hullmods that you can install on your ship. Click on it. This is advice from an older gamer (36). Once in the game, you can summon the console with control+backspace and enter your commands. Demonstration: Spoiler: click to expand Compatibility: It should work with any other mod and does not require a new game. Can only be installed within 10 light years of the "coronal tap. 717. This mod adds a search box to the planet list. 6) Reduced max speed to 35 (was: 50) Reclassed as "Missile Battleship". For example, Soil Nanites can be used on Farming Industries to produce extra food If there are no transplutonic or volatile ore deposits (which it would show at the top when you're in the. 2. Reviewers praised the game on release. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. The skill system – the one in the currently released version, 0. LazyLib is a library required by most other Starsector mods. xml" using Notepad++. Fixed a bug where the shield generator would apply its penalty to colony growth even when disrupted, under construction, or toggled back to vanilla. It's either been scrapped, despawned, or failed to load when generating the save game. Instead, the mod simply warns you when you haven't saved in a while. example: I used to think small ballistic weapons were just too weak to seriously consider as main armaments and I hated frigates. Yes, though the samsara and karma both have a fairly tight OP budget for what they are, and so large weapons come at a severe trade off compared to medium and heavy mounts on capital ships. While the commands themselves aren't case sensitive, arguments are. As if that wasn't enough, it also provides you with up to +15% CR with 3 built in mods and the two combat related industry tree skills prior to hull restoration are some of the best in the entire tree for my playstyle and I would argue in general, too. Features. Open up "campaign. It lets you specify how you want to build your (size-6) colonies, then reads your save file and simulates those colonies on planets in your sector, showing you how they'll turn out. Elevate your Starsector gameplay with the [0. Business, Economics, and Finance. Requires a one-time fee of 5000 credits to access, except for player colonies and some recently abandoned bases. IIRC It's called altclicktransfer or something. 85%. Have I gone too far? (I got curious when I saw the Infernal Machine get upgrades, so I started the game with as many mods that can upgrade ships and this monstrosity cost me around 15 million credits 2 Alpha A. No more scrolling around, squinting at the small grey text on the dark background and muttering ABCs under your breath, no more! Why this isn't in the base game is something I'll never understand. no main factions have set ships they use. Controls for moving your fleet and trading. ago. What you WILL deal with is rebellion and recent unrest, though if you supply the colony's administration with supplies, weapons, and marines, the government will win. I don't particularly want to depend on invasion though, that still seem immersion breaking to me (after all, it'll keep being a faction until I'm done with them). You can find most mods on the forum. Baldur's Gate 3 in a 3rd Person view, with Controller. 717. 95a] Transfer All Items v1. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. Step 2: You need the ID of each unique ship in the. Intended as a reliable. 1. If your faction can join it will say so for each alliance. install directory (C: drive, etc. r/starsector • [STORY] Office Lady in Space: The Domain Froze Me to Do Accounting, but I End Up Employed by an Unhinged Warlord That Thinks the Universe is a Game?! (1) ft. For instance, I currently have 439,704 items and 670 ships in storage at my home colony, and just noticed I have 2,042 items at a different colony I should probably go get since I don't even remember putting them there. If you're not planning to go for colonies selling them can be aight, but if you're colonizing at all you're basically throwing away millions for a few hundred k. Apparently they're working on it, but for now there's no change. The inital contact will start once the Player is Level 10. In the vmparams file, replace the text "-Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. I'm looking for some kind of ultimate, "community approved", most popular mod, for a very long, "final" playthrough. For backgroundinfo, im a very new player. Starsector has no "right" or "wrong" playstyle, only your own style. No no no, Crew is D Tier because. There are two methods to do this. . You can rectify this by just spawning one via console commands. Transfer All Items - Hotkey to transfer all items into/out of storage when docked. %50 upkeep reduction allows you to ignore hazard rating. Just wanted to share this horrid thing with someone. Hopefully this helps someone. 1. It increases food production by +2. Note that this is at -100 reputation at which point you have built a reputation for being pirate hunter. It is highly recommended to use the third party GUI Ship Editor tool. yes , it doesnt need to be in same system. 2 (2021/03/27) Hiya. Combat freighters are pretty useful early game as well (like the mule). The first world will have: Farming - Special item is called "Soil Nanites". With sufficient marines and a decent enough fleet, the colony items like Pristine Nanoforges in the core worlds become opportunities. json. Pirates in starsector imo don't behave like pirates should. 5. Increases the number of industries that can be installed on the planet by 1. Also consider Better Tech-Mining (By Yunru). 0 Ship/weapon Pack 1. Once done, go to the target. ticktockbent • 1 yr. 95a] Transfer All Items v1. I think all AIs are omega, and there really isn't a distinction between them except for the intelligence and capabilities of the core hardware they're installed within. Just select the planet you want, then ctrl backspace, and type "addcondition noatmosphere" and "addcondition volatilesplentiful". « Reply #1 on: January 07, 2022, 06:08:58 AM ».